X-Particles is a fully-featured advanced particle and VFX system for Maxon's Cinema 4D.
- Advanced particle simulation and rendering environment, seamlessly integrated with Cinema 4D.
- Unique rule system of Questions and Actions giving you complete control.
- Advanced smoke and fire simulation using the ExplosiaFX engine.
- Liquid simulation using our fluid solvers, PBD, SPH and FLIP.
- Scatter objects simultaneously over multiple scene geometry with our Scatter generator.
- Make your workflow more efficient with the emission simulate mode.
- Full integration into Cycles 4D.
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X-Particles comes with 12 Months Maintenance, which includes access to Updates, Technical Support, ability to join our Early Access, Maintenance Training videos and additional Content Repository files. See our Maintenance page for details.
We offer educational discounts. Please see our Knowledge Base for information regarding this before purchasing. All X-Particles licenses are Unlocked (Floating).
X-Particles requires Cinema 4D R14 or later (R14 to R23*).
X-Particles Build 895 is the last Update that will support Cinema 4D R14 to R18. Future Updates will support only R19 and later and your computer will need a processor that has AVX (Advanced Vector Extensions).
*Our new OpenGL display in X-Particles works in Cinema 4D R14 to R21 and R23. You will need a supported GPU with up-to-date drivers. Due to Maxon removing OpenGL from Cinema 4D S22, this feature is not supported in S22.
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Windows 7 or later, or Mac OS X Yosemite (version 10.10) or later.
The email address used when purchasing X-Particles will become your registered license email address. This same email address will need to be entered, when requested, in order to use X-Particles.
X-Particles licensing is done online so you need an internet connection and must connect at least every 14 days (you can only be offline for 14 days).
On some Windows systems, you may get a warning that you are missing some runtime files. If so, go to our Knowledge Base where you can download them.
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Some Mac OS X Catalina (version 10.15) users may experience security warnings when installing. If so, go to our Knowledge Base for instructions on how to proceed.
- Product Code: XP
- Availability: In Stock
702.10€
(ex VAT)
Important
If you have used the Trial, add your Trial license above so that you can continue to use the scene files you created during your Trial period.
If you have used the Trial, add your Trial license above so that you can continue to use the scene files you created during your Trial period.
Educational Discounts
We offer discounts to educational institutions and students with valid proof of status. Read more here
X-Particles 4 is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.We offer discounts to educational institutions and students with valid proof of status. Read more here
X-Particles 4 has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps and skinning colour, you can even use sound to texture your objects.
Features
- Fully featured, advanced particle simulation and rendering environment for MAXON’S Cinema 4D
- Unique rule system of Questions and Actions giving you complete control
- Advanced smoke and fire simulation using the ExplosiaFX engine
- Liquid simulation using fast and flexible PBD and advanced SPH
- OpenVDB meshing
- OpenVDB fog import and export
- Partio particle import and export
- Full integration into Cycles 4D
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System Requirements
X-Particles 4 requires Cinema 4D R14 or later (R14 to R20). Any build – Prime, Visualize, Broadcast, or Studio – can be used. Thinking Particles is not required to use X-Particles, unless of course you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).
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